Media Health Effects
A weak scientific basis for gaming disorder: Let us err on the side of caution
Insecure attachment attitudes in the onset of problematic Internet use among late adolescents
How can we conceptualize behavioural addiction without pathologizing common behaviours?
Cross-cultural validation of the compulsive internet use scale in four forms and eight languages
Self-reported dependence on mobile phones in young adults: A European cross-cultural empirical survey
Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers
Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal