The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents Continue Reading
Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with 'video game addiction' Continue Reading
The bidirectional relationships between online victimization and psychosocial problems in adolescents: a comparison with real-life victimization Continue Reading
Fear of missing out as a predictor of problematic social media use and phubbing behavior among Flemish adolescents Continue Reading
Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents Continue Reading
Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal Continue Reading