Active and non-active video gaming among Dutch adolescents: Who plays and how much?
Journal of Science and Medicine in Sport 17 6 2014: p. 597-601
Brug, J.; Chinapaw, M.J.; de Vet, E.; Seidell, J.; Simons, M.
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DOI: 10.1016/j.jsams.2013.10.250
Subjects: Adolescents, Exercise/Physical Activity, Gaming, Screen Time/Sedentary Behavior, Tweens