Cross-sectional associations between violent video and computer game playing and weapon carrying in a national cohort of children
Aggressive Behavior 40 4 2014: p. 345-358
Huesmann, L. R.; Korchmaros, J.D.; Reisner, S.L.; Ybarra, M.L.
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DOI: 10.1002/ab.21526
Subjects: Accident Risk, Aggression, Gaming, Media Violence, School-Age Children, Tweens, Young Adults