Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder
PLOS ONE 13 4 2018: p. e0195677
Eom, H.; Jung, Y.H.; Kim, E.; Kim, J.J.; Kim, M.K.; Kyeong, S.; Shin, Y.B.
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DOI: 10.1371/journal.pone.0195677
Subjects: Adolescents, Augmented/Virtual Reality, Computers/Internet, Gaming, Interventions, Problematic Interactive Media Use (PIMU), Young Adults