"Pokemon Go!" may promote walking, discourage sedentary behavior in college students Continue Reading
A randomized-controlled trial of school-based active videogame intervention on Chinese children's aerobic fitness, physical activity level, and psychological correlates Continue Reading
Videogames that encourage healthy behavior did not alter fasting insulin or other diabetes risks in children: Randomized clinical trial Continue Reading
Effects of home access to active videogames on child self-esteem, enjoyment of physical activity, and anxiety related to electronic games: Results from a randomized controlled trial Continue Reading
Developing and piloting videogames to increase college and university students' awareness and efficacy of the bystander role in incidents of sexual violence Continue Reading
How children use active videogames and the association between screen time and physical activity Continue Reading
Clarifying the links among online gaming, internet use, drinking motives, and online pornography use Continue Reading